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1 You are only allowed to walk on the sidewalk segments. Whoever steps on the cracks loses, and is eaten up by the crocodile. If the segments or stones are too small, or the path is paved, you must walk on the curb of the sidewalk. If this is also not possible, the game is interrupted and everyone may walk as he or she likes, until the necessary terrain resumes. Suddenly you notice that one of the stones has an exeptional structure, your view focuses, and all its details drop into your mind. 2 All of the pieces have a form underneath, which is, depending on the piece, colourized and restructured. For example, the 2nd piece is a reorchestration of a nocturnal streetscene in vienna. A recording we did of an urban street scene one night in vienna became our score: a distant sound, hidden between all the other noises, as if someone was hearing a symphony playing far in the distance. We picked out this detail and began reorchestrating it ... recolourizing it and all the washes of sound coming from the street. These 22 second became our world. We played along with the sounds of passing cars, and the sonic spectrum of the city's night. Driven by the illusional fascination that we can zoom through foreground layers until background sounds fan out in all their subtle details... moving in the recording as if walking through the street toward a single sound having caught our attention... finding out how it sounds up close. Of course it is a recording, a picture, of a limited dimension