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This is a rythm game made in C++ with SDL2. Source code is available here. Currently there is no music included so you need to use your own and map it yourself (it just means playing through the music once). I will probably look into adding royalty-free music afterwards. Playing: This mode is made to play an existing map. For the music to be available, there must be a file music.mp3 and a pattern file music.pattern in the data folder. For example, if the music is MyAwesomeMusic there must be a .mp3 "MyAwesomeMusic.mp3" and a pattern "MyAwesomeMusic.pattern" in the data folder. Creating mode: This game is made to create a map. For this, the music must be a valid .mp3 inside the data folder. For example, if the music is MyAwesomeMusic, there must be a .mp3 "MyAwesomeMusic.mp3" in the data folder. You should play the music with the beat (Press a button exactly on beat so that on Playing mode, the player should also play it on beat). Controls: Action PC Switch Up (menu) Up arrowDPAD UP Down (menu)Down arrowDPAD DOWNSelect (menu)EnterA BUTTONRight blockRight arrowA BUTTONTop-Right blockUp arrowX BUTTONBottom-Right blockDown arrowB BUTTONLeft blockQ / ADPAD LEFTTop-Left blockZ / WDPAD UPBottom-Left blockSDPAD DOWNRewind (Creating mode)Left arrow LEFT TRIGGER Block actions mean slicing the block in Playing mode and adding the block in Creating mode. Add a music: Add a file .mp3 in the data folder and map it by selecting "Make a pattern" in the menu and choosing the name of yo
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